Who Should Buy the Commander Starter Decks?
Who Should Buy the Commander Starter Decks?

Kinnan being so cheap and so central to the deck's plan also makes this deck a much less decision-heavy option than several of the others listed here. Additionally, being a black, green, and blue Sultai commander means that Muldrotha decks have access to the vast majority of power graveyard-oriented cards that have been printed throughout Magic's history. Muldrotha allows for its controller to play one permanent of each type from their graveyard each meta mtg turn. As a format with larger life totals and deck sizes, a player's ability to provide themselves with incremental advantages over the course of a game is paramount. Tribal decks are often some of the most straightforward decks for new players to build, as they provide a built-in roadmap of what kind of cards to include. However, the payoffs that actually help you finish the game, are cards that give your creatures a buff.

Which Is the Best Starter Commander Deck for Beginners?

Why Were Starter Commander Decks Created?

Starter Commander aren’t bound to any specific set or plane, and can thus have more simple themes and cards. In this article, we’ll take a look at all five Starter Commander decks, and their decklists. We’ll talk about what these decks are, and why they were made. For each deck, we’ll do a quick overview, so you’ll have an easier time deciding which one you should get. At the end, you’ll find a FAQ section, in which we’ll answer any other question that you might have about this product.

By the way, Archidekt has a feature that allows you to do just that! You may realize that you added a bunch of cool cards to the deck, but you didn't realize they were all 6+ mana to cast. Alright you've got your commander, win conditions, ramp, velocity, interaction, and lands.

Some Commanders offer raw power and have features like Deathtouch or Indestructible, so they can be relied upon to cut down creatures and damage opponents. However, most play a more strategic role and assist you with things like buffing creatures or creating Tokens. Check out the cost/production section which will show you how many sources you have for each color, compared to how many times that color comes up in the cost of your included cards.

Due to the high life totals of the Commander format, Burn hasn’t had the best history. However, Torbran, Thane of Red Fell is the perfect commander to make the strategy work. Straightforward yet incredibly powerful, Jhoira, Weatherlight Captain is an Izzet (blue/red) commander for four mana that allows its controller to draw a card whenever they cast a historic spell. It’s very expensive at seven mana, but it sure does deliver a powerful ability, which works nicely with the dealing damage theme.

This means that each time a creature is cast, Karametra is accelerating any strategy being employed, allowing for bigger and better spells to be cast earlier in a game. Whether a player wants to play an aggressive creature based strategy, or one that utilizes enchantment synergies, Karametra is always a viable option. This allows a player to play a wide range of spells without ever running into the issue of having nothing left in their hand to play. This has been a really basic guide for how to build a commander deck, but I'm not stopping here. Be on the lookout for future articles that will include topics like choosing the right commander for you, becoming a better deckbuilder, and how to tweak your mana base.

Commanders We Recommend For Magic: The Gathering Newcomers

Thematic and powerful, Necron Dynasties was the most sought after of the Warhammer 40k decks. Themed around artifacts and graveyard shenanigans, this deck is full of unique cards that give it a high skill ceiling. Necron Dynasties also has lots of colorless cards that slot nicely into other builds, if you can bear to break up your Universes Beyond precons. For those looking to build an open-ended yet powerful mono-black commander, K'rrik, Son of Yawgmoth may be for you.

But precons aren’t only for newbies, they’re equally fun for established players too, especially if you choose one of the more powerful decks on offer. To help with that, we’ve put together this list to show off the best MTG Commander precon decks currently available. Fynn, the Fangbearer is a cheap, two mana green commander that allows you to turn rather innocuous creatures with deathtouch into substantial threats.

I would recommend starting with somewhere between lands in all your decks, then adjust from there as you need to. If you have an expensive commander, let's say mana value five or greater, you should be leaning a bit more heavy on the lands. Cards that protect you or your game pieces like Heroic Intervention and Ghostly Prison are defensive interaction.

For example, Scourge of Valkas can be responsible for a lot of damage, and Thunderbreak Regent makes your opponents think twice before killing one of your Dragons. There isn’t a specific payoff for the deck being chaotic, except for it being fun to play, and a bit annoying to your opponents. White also gives you access to some control tools, such as powerful removal spells, like Swords to Plowshares. Furthermore, if things get out of hand, you’ll be able to have a big reset button with Cleansing Nova and Time Wipe. Most of the Commander decks nowadays are tied to a specific set, which can make them quite complex, and therefore, not so beginner-friendly.

The last one we're likely to get, hey who knows in today's age, is the Commander Starter Precons being released on December 2nd. Are these worth buying if you are an intermediate or advanced player? Should everyone buy these as they are “free money” when you compare their values with their price points? I'm here to let you know what the deal is, and what you should do when it comes to purchasing this product. Including a hate card or two, especially if you play against the same strategy a lot, might be worth running in your list. Just make sure the card isn't completely dead if you're not facing that archetype.

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Additionally, whenever any player casts an instant or sorcery, Niv-Mizzet draws its controller a card. This both converts spells into direct damage as well as additional answers, making Niv-Mizzet an excellent option for a control or burn commander. Possessing abilities that synergize with each other incredibly well, Niv-Mizzet can deal one damage to any target when its controller draws a card. This damage can be dealt to players or be used as removal to deal with pesky threats controlled by opponents. Oddly enough, Draconic Destruction is the only deck which doesn’t have an eligible secondary commander. There are two other legendary creatures in the deck, both neither Drakuseth, Maw of Flames nor Verix Bladewing have Green in on the cards.